Not-so Random NumbersĬomputers are incapable of creating true random numbers (it could be argued that we are as well), so they use various means of creating pseudo-random numbers with a pseudo–random-number generator (PRNG). To create a game with variety instead of the same thing copy-pasted everywhere (which would quickly make the game look very patterned and repetitive), the algorithms use random numbers to vary things like terrain, characters, and items. kkrieger, which packs an HD FPS that rivals contemporary games that weight in at dozens of gigabytes into just 97,280 bytes!) (Technically, any/all parts of a game could be procedurally generated, like with Farbrausch’s proof-of-concept demo-game. That is, instead of the developers using map-makers/level-editors to create the maps (and their contents) for the game, the game creates it all on the spot using algorithms. Minecraft uses what is called procedural generation to create the world. Technical Explanation Procedural Generation for variety I’ve seen this question numerous times in various places, so I’ll explain exactly why it is not possible. As already stated, you cannot craft a seed that would generate a world with specific properties.
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